Developing beanstalk's GTM experience

Beanstalk

Information

Swift UI

Overview

A New Tangible Interaction Layer in SwiftUI

I helped Beanstalk bring its go-to-market experience to life by designing and building the app end-to-end in SwiftUI. The experience was intentionally simple, surfacing critical information quickly and making it easy to access in fast-paced environments like finance. The interaction layer became a defining part of the product. Advanced shader effects and material physics added depth and responsiveness, making every interaction feel alive and tangible without getting in the way of the information. The result is an intuitive, high-performance experience that makes finding the right information effortless while giving the product a distinct sense of character.
I helped Beanstalk bring its go-to-market experience to life by designing and building the app end-to-end in SwiftUI. The experience was intentionally simple, surfacing critical information quickly and making it easy to access in fast-paced environments like finance. The interaction layer became a defining part of the product. Advanced shader effects and material physics added depth and responsiveness, making every interaction feel alive and tangible without getting in the way of the information. The result is an intuitive, high-performance experience that makes finding the right information effortless while giving the product a distinct sense of character.
I helped Beanstalk bring its go-to-market experience to life by designing and building the app end-to-end in SwiftUI. The experience was intentionally simple, surfacing critical information quickly and making it easy to access in fast-paced environments like finance. The interaction layer became a defining part of the product. Advanced shader effects and material physics added depth and responsiveness, making every interaction feel alive and tangible without getting in the way of the information. The result is an intuitive, high-performance experience that makes finding the right information effortless while giving the product a distinct sense of character.

Contributions

Lead Designer

SwiftUI

Design System

Design Engineering

Time Line

15 May , 2026

to

28 August, 2026

Background

Solving Information Latency for the Wall Street

Beanstalk was designed for professionals in finance and related industries who need to stay on top of current trends and turn that information into pitches, presentations, and reports every day. Designed specifically for the U.S. market, the goal was to solve for information latency, giving users fast, intuitive access to the information they need in high-paced work environments.

Beanstalk came to me with an idea and a set of wireframes. Over the next four months, I transformed those early concepts into a complete product experience, designing and building the app end-to-end in SwiftUI.

Solution

Truly "Liquid"

I developed a custom shader material that layers over standard UI elements and Apple’s native Liquid Glass surfaces. It tracks user input in real time and generates dynamic touch feedback, creating an immediate feedback loop between every action and response while replicating the physical feel of liquid.

The shader is applied consistently across interactions throughout the app. Paired with Beanstalk’s intentionally simple interface, these fluid interactions become highly prominent—adding depth, responsiveness, and a tangible quality to the overall experience.

Samrt UI

The UI is highly dynamic and designed to adapt to its environment. One of the key challenges with Liquid Glass is maintaining visibility across extreme color scenarios. To solve this, I optimized both the material and icons to intelligently switch between visual modes based on background contrast, using the same luminance-based calculations Apple uses to determine Liquid Glass modes. This ensures that content maintains strong contrast and remains clear and legible across changing backgrounds.

images comparing buttons in different backgrounds

Syncing the user’s recently visited locations from the mobile app.

The interface also responds dynamically to keyboard activity and system states, continuously adapting the layout to keep relevant information visible. These small but intelligent adaptations create a more seamless experience, details that are easy to overlook when designing on a static canvas.

Before

After

The card transitions actively track each card’s position during scroll and dynamically adapt the animation to create a more natural, fluid feel. The system is also optimized for performance, using lazy loading for cards layered behind the active view to reduce unnecessary rendering while maintaining a seamless experience.

Retrospective

Design Engineering

A lot has already been said about the term “design engineering,” but working on a project like this helped me understand what the process truly looks like. As a UX designer, I still focused on the fundamentals user flows, information architecture, and usability but I also went deeper into how the experience actually behaves. Instead of simply choosing a transition, I explored the logic behind it and engineered custom effects around the interaction. There’s a level of authenticity that comes from designing and engineering these details yourself, allowing you to create interactions that feel genuinely tailored to the product rather than simply applying existing patterns.
A lot has already been said about the term “design engineering,” but working on a project like this helped me understand what the process truly looks like. As a UX designer, I still focused on the fundamentals user flows, information architecture, and usability but I also went deeper into how the experience actually behaves. Instead of simply choosing a transition, I explored the logic behind it and engineered custom effects around the interaction. There’s a level of authenticity that comes from designing and engineering these details yourself, allowing you to create interactions that feel genuinely tailored to the product rather than simply applying existing patterns.
A lot has already been said about the term “design engineering,” but working on a project like this helped me understand what the process truly looks like. As a UX designer, I still focused on the fundamentals user flows, information architecture, and usability but I also went deeper into how the experience actually behaves. Instead of simply choosing a transition, I explored the logic behind it and engineered custom effects around the interaction. There’s a level of authenticity that comes from designing and engineering these details yourself, allowing you to create interactions that feel genuinely tailored to the product rather than simply applying existing patterns.

It is by logic that we prove, but by intuition that we create.

Let's Get in Touch

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nabhishah@gmail.com

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nabhishah@gmail.com