An Advanced HUD that Reduces Driver Distraction

Clear Path

AutomotiveUX

Interactive Prototyping

Overview

An Effective Solution to Reduces Driver Distraction

The RN2 team developed ClearPath, a modular Head-Up Display (HUD) for vehicles, incorporating advanced functionalities through innovative design approaches. I was responsible for leading the prototype development and designing the user test.
The RN2 team developed ClearPath, a modular Head-Up Display (HUD) for vehicles, incorporating advanced functionalities through innovative design approaches. I was responsible for leading the prototype development and designing the user test.
The RN2 team developed ClearPath, a modular Head-Up Display (HUD) for vehicles, incorporating advanced functionalities through innovative design approaches. I was responsible for leading the prototype development and designing the user test.
According to research, in-car navigation and infotainment systems are significant sources of driver distraction. Even voice-controlled features can divert attention for more than 40 seconds. A mere two-second lapse in focus can double the risk of a crash, and entering navigation details while driving at 25 mph means covering the length of four football fields without full attention. This HUD aims to reduce average dwell time by 1.56 seconds, promoting much safer driving while also enabling a minimalist interior by eliminating the need for a traditional dashboard.
According to research, in-car navigation and infotainment systems are significant sources of driver distraction. Even voice-controlled features can divert attention for more than 40 seconds. A mere two-second lapse in focus can double the risk of a crash, and entering navigation details while driving at 25 mph means covering the length of four football fields without full attention. This HUD aims to reduce average dwell time by 1.56 seconds, promoting much safer driving while also enabling a minimalist interior by eliminating the need for a traditional dashboard.
According to research, in-car navigation and infotainment systems are significant sources of driver distraction. Even voice-controlled features can divert attention for more than 40 seconds. A mere two-second lapse in focus can double the risk of a crash, and entering navigation details while driving at 25 mph means covering the length of four football fields without full attention. This HUD aims to reduce average dwell time by 1.56 seconds, promoting much safer driving while also enabling a minimalist interior by eliminating the need for a traditional dashboard.

Contributions

UX Testing

UX Testing

UX Testing

UX Design

UX Design

UX Design

Prototyping

Prototyping

Prototyping

Time Line

27 Jan, 2025

to

24 May, 2025

Results

What Difference Did We Make?

1.56s

Using the HUD led to a 1.56-second decrease in dwell time. “Dwell time” refers to the total duration a driver’s attention is diverted from the road to perform a specific action, in this case, answering a call.

80%

The user satisfaction score of 80% was achieved from qualitative testing, where participants agreed that the HUD would greatly enhance their driving experience and reduce distractions.

Research

Understanding Driver Needs

We interviewed 5 experienced US drivers (3–5+ years) to explore their expectations and behaviors related to Heads-Up Displays (HUDs). Using affinity mapping, we analyzed preferences, customization habits, and concerns, focusing on diverse driving contexts and derived the following insights

Clarity Over Clutter

People prefer having navigation and speed information upfront. But they do not want to compromise on the minimalism of the HUD interface and express concerns about cluttering.

Varying Priorities

We also noticed that users have varying preferences regarding what they consider important. For instance, one individual prioritized RPM and wanted it displayed in the HUD, while others did not share this preference.

Fear of Distraction

Most drivers found music control and phone alerts distracting, often leaving music handling to co-passengers and minimizing its importance while driving.

A Confusion Between Features & Aesthtics

We performed a heuristic evaluation across competing products, introducing a more structured approach to competitive analysis. By applying defined heuristics, we were able to extract focused insights into the current landscape of HUD technology and uncover existing gaps. Additionally, we developed two custom heuristics tailored to the automotive and HUD context: one measuring feature richness and the other assessing the level of customization offered.

Competitive Analysis
Competitive Analysis
Competitive Analysis
A key gap identified across competitors was the lack of balance between functionality and usability. Most HUDs were either feature-rich but did not follow usability heuristics like flexibility and minimal design, making them more distracting, or they were overly simplistic with limited functionality, such as no support for calls, navigation, or media control. This revealed a clear opportunity to design a HUD that combines robust features with strong usability principles, offering a modular and user-friendly experience that minimizes distractions.
A key gap identified across competitors was the lack of balance between functionality and usability. Most HUDs were either feature-rich but did not follow usability heuristics like flexibility and minimal design, making them more distracting, or they were overly simplistic with limited functionality, such as no support for calls, navigation, or media control. This revealed a clear opportunity to design a HUD that combines robust features with strong usability principles, offering a modular and user-friendly experience that minimizes distractions.
A key gap identified across competitors was the lack of balance between functionality and usability. Most HUDs were either feature-rich but did not follow usability heuristics like flexibility and minimal design, making them more distracting, or they were overly simplistic with limited functionality, such as no support for calls, navigation, or media control. This revealed a clear opportunity to design a HUD that combines robust features with strong usability principles, offering a modular and user-friendly experience that minimizes distractions.

Design Strategy

Using Design to Bring Balance

The identified user needs and existing gaps were addressed by striking a balance between functionality and Simplicity. Minimalism was achieved through thoughtful element placement, smooth transitions, and deliberate design choices. Strategic design decisions enabled the integration of additional features without inducing complexity and anxiety for users.

Positioning

A study suggests that critical information in a HUD should be placed within 5–15 degrees of the driver’s line of sight to allow quick and easy access. Elements that might raise concerns about distraction should be positioned outside this range. Still, placing such content in the HUD is preferable to showing it on secondary screens, as it results in less distraction.

Suggested Positioning for HUD
Suggested Positioning for HUD
Suggested Positioning for HUD

Based on this, we placed primary data, like speed, RPM, navigation, fuel, and engine temperature, within the optimal viewing zone. Meanwhile, content that appears without user initiation was kept outside this range, ensuring drivers only notice it when they choose to engage. This approach effectively addressed users’ primary concern: fear of distraction.

Visual Design Techniques

Adding more features often caused issues with readability and visibility. This is one reason why many competitors chose simpler versions unless they found a way to overcome these challenges. We addressed this through practical design strategies. We understood that popular AR design techniques like background blur and text vibrancy would not work for HUDs because they rely on projection, which behaves differently than standard digital displays. Instead, we applied effective solutions such as contrast shadows and a car-specific typeface called Scandium. These choices improved readability and visibility while helping us maintain a minimal design.

HUD Design Strategies
HUD Design Strategies
HUD Design Strategies
As a result, none of the users we tested encountered any problems with readability, visibility, or visual obstruction.
As a result, none of the users we tested encountered any problems with readability, visibility, or visual obstruction.
As a result, none of the users we tested encountered any problems with readability, visibility, or visual obstruction.

Adaptive UI

The design was sensitive to changes in environmental lighting, not just the difference between day and night, but the overall brightness of the surroundings. To ensure optimal visibility, we created adaptive design variants that respond to lighting conditions. These versions adjust contrast, shadow hues, and modify color brightness and saturation to maintain clarity in any environment.

Transitions

Users were particularly concerned about distractions from incoming calls or music info on the HUD. To mitigate this, we implemented smooth transitions paired with audio cues that subtly signaled upcoming events. This approach helped users anticipate system behavior, minimized unexpected interruptions, and empowered them to maintain control over their attention.

User Testing

ClearPath on A Test Drive

UX Testing
UX Testing
UX Testing

The most challenging aspect of the project was UX testing. One major hurdle was creating a realistic driving environment to evaluate our design effectively. We achieved this through a sophisticated prototyping setup using the Wizard of Oz method, where users experienced four key driving scenarios: navigating a complex highway exit using HUD-based navigation, utilising ADAS data to change lanes and detect nearby vehicles, and interacting with incoming calls and media through the HUD. While users simulated driving during the test, I controlled the prototype behind the scenes, adjusting it in real-time based on each specific scenario.

The prototype incorporated not just visual driving simulations but also audio cues, which were essential to the overall user experience. These cues were synchronised with transitions and the information displayed on the HUD to closely mimic real-world conditions.

4 Scenatios

Navigation

ADAS

Incoming Call

Media

Navigation

ADAS

Incoming Call

Media

Scenario 2 : Using ADAS to Change Lanes & Detect Close Encounters

In this scenario, the user must assess the safety of a lane change using the ADAS data displayed on the HUD, while also anticipating a nearby vehicle approaching closely, as indicated by the same system.

Scenario 2 : Using ADAS to Change Lanes & Detect Close Encounters

In this scenario, the user must assess the safety of a lane change using the ADAS data displayed on the HUD, while also anticipating a nearby vehicle approaching closely, as indicated by the same system.

Scenario 3 : Receiving an Incoming Call

In this scenario, users are prompted to answer a phone call using the HUD interface. We monitor dwell time to assess their response while driving. The dwell time for HUD is compared with the dwell time required to answer calls via the secondary touch panel.

Scenario 3 : Receiving an Incoming Call

In this scenario, users are prompted to answer a phone call using the HUD interface. We monitor dwell time to assess their response while driving. The dwell time for HUD is compared with the dwell time required to answer calls via the secondary touch panel.

Scenario 4 : Changing Media

In this scenario, the driver is asked to change music and guess upcoming music while being interrupted by a pedestrian crossing the road. The goal is to intentionally stress test the readability and ease-of-use of our music panel on the left.

Scenario 4 : Changing Media

In this scenario, the driver is asked to change music and guess upcoming music while being interrupted by a pedestrian crossing the road. The goal is to intentionally stress test the readability and ease-of-use of our music panel on the left.

Scenario 1 : Navigating Multilanes & Exits

In this scenario, the driver is asked to take an upcoming exit on a highway.  The goal is to take the first exit by following the navigation cues and audio feedback. Our team evaluated the usefulness of the navigation information.

Breakthrough Results

“Yes, this causes much fewer distractions than the way I usually handle calls.”

"Seeing my playlist here is clearly more efficient and makes it easy for me to change music"

Apart from qualitative affirmation from the users we tested with, we also compared the dwell time involved in attending calls using the designed HUD versus using the secondary screen (the infotainment display to the right of the driver). This dwell time represents the total duration a driver is distracted from driving, including the time taken to shift gaze to the target, the fixation time on the target, and the time needed to refocus on driving.

Dwell Time = Transition time + Fixation TIme

Dwell Time = Transition time + Fixation TIme

Competitive Analysis
Competitive Analysis
Competitive Analysis

In addition to minimising distractions, we also addressed drivers’ concerns about information overload on the HUD. The test results demonstrated that the HUD was not only effective in significantly reducing distractions but also achieved this in a user-friendly manner.

None of the content obstructed or interfered with the driver’s line of sight for any user.

Automatically appearing information did not catch any user off guard, and the subtle transitions helped.

Also, some aspects didn’t work as expected initially, but they were resolved in the final iterations.

Users expressed a desire for a more detailed version of the navigation system with broader map coverage.

Users had varying preferences for the HUD display—while some felt features like RPM were unnecessary, others considered them important. The same divided opinions were seen for music information.

Iterations

Creating a Solution That Works for All

New Layout

To accommodate a larger map view, we implemented a 3D perspective map system. Additionally, a new layout was introduced to enhance the readability of key components such as speed and RPM. Overall, the design improvements were aimed at making the interface more readable and user-friendly.

Modular Design

Through user testing, we discovered that individual preferences varied significantly. Our visit to the NY Auto Show 2024 reinforced this insight, as we observed a wide range of dashboard styles. Some vehicles retained traditional dials, while others embraced more modern designs. Unlike fixed hardware in cars, which limits customization, a HUD system powered by software offers the flexibility to adapt. To support this adaptability, we designed each component as a modular widget that can be customized or removed. The system dynamically adjusts to these changes within a set of rules and guidelines, resulting in a flexible and user-centred experience.

Interactive Prototyping

Rive Community

Top Rive Animation

I created the final prototype in Rive, using data binding to connect dynamic elements like speed and RPM to variables, enabling real-time updates. This prototype features a startup animation that appears when the car is turned on. What’s exciting is that this animation can be deployed in a real vehicle right away!

Retrospective

Designing Our Way Through Problems

Team 565 Collective at Amazon HQ
Team 565 Collective at Amazon HQ
Team 565 Collective at Amazon HQ
Me presenting at Amazon HQ
Me presenting at Amazon HQ
Me presenting at Amazon HQ
What started with asking ourselves a hundred times if we were even doing something different turned into a mission to challenge current standards and create a meaningful impact on driving safety and experience. This was an amazing journey. The biggest lesson we learned was that automotive design requires innovation not only in design thinking but also in how the entire designprocess is structured. Here are some more things I learned through the process.
What started with asking ourselves a hundred times if we were even doing something different turned into a mission to challenge current standards and create a meaningful impact on driving safety and experience. This was an amazing journey. The biggest lesson we learned was that automotive design requires innovation not only in design thinking but also in how the entire designprocess is structured. Here are some more things I learned through the process.
What started with asking ourselves a hundred times if we were even doing something different turned into a mission to challenge current standards and create a meaningful impact on driving safety and experience. This was an amazing journey. The biggest lesson we learned was that automotive design requires innovation not only in design thinking but also in how the entire designprocess is structured. Here are some more things I learned through the process.

Users are Good at Pretending

During testing, one surprising insight was how naturally users pretended the experience was real, and the results turned out more accurate than expected. Although the setup was designed to simulate a real scenario, we assumed users wouldn’t fully feel immersed. But when asked to pretend, they did it effortlessly. Next time you test, don’t hesitate to encourage users to role-play, as it can lead to more realistic feedback.

Be Hard on Yourself When Testing

We crafted the scenarios to push every part of our design to its limits, using varied lighting conditions and challenging driving situations. The goal was to design tests that were likely to fail. But when everything actually worked, the satisfaction was unmatched. It’s the kind of moment every designer hopes for, and if it doesn’t happen in the first round, it’s definitely worth striving for in the second.

Don't Be Afraid of Tools

It’s not the tools that make us great designers, but they open up new possibilities that help us stand out. This project wouldn’t have been the same without the curiosity and drive to explore advanced prototyping using Figma and Rive.

It is by logic that we prove, but by intuition that we create.